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达内学习心得:俄罗斯方块项目总结

发布时间:2020-03-02 22:40:15 来源:范文大全 收藏本文 下载本文 手机版

达内学员:我的俄罗斯方块项目总结

获奖学员:陈启壮 所获奖项:三等奖 内容

俄罗斯方块一共三个类中间用等号隔开 软件的开发过程

1 明确业务需求

用自然语言,将业务功能描述清楚

...2 业务分析

找到有哪些业务对象,和图片的分析

tetris(俄罗斯方块)

|-- score 累计分数

|-- lines 销毁的行数

|-- Wall(墙 20行x10列)

|-- 20row(行)

|--10 col cell(列)

|-- tetromino(4格方块,有7种形态)

|-- 4 cell

|--nextOne 下一个准备下落的方块

|-- 4 cell

3 数据模型,一切业务对象转换为数字表示

场地按照行列划分为20x10格子

格子有属性row,col,color 4 类 设计

Tetris

|-- int score

|-- int lines

|-- Cell[20][10] wall

|-- Tetromino tetromino

|

|--Cell[4] cells

|-- row

|-- col

|-- color 5 算法设计,就是如何利用数据的计算实现软件的功能

4格方块的初始形态: I S Z J L T O

就在初始数据的数值状态设计

四格方块的下落计算:就是将每个格子的row+1

就是将下落的业务功能,转换为数字计算实现

左右移动

下落流程控制:控制方块下落与墙之间的控制关系

1 合理的文字流程描述

2 分析文字描述中的功能(动作)为方法

3 用流程控制语句连接方法实现功能

4 严格测试结果!TestCase 左右移动流程控制

分数计算

界面的绘制

键盘事件控制

旋转流程控制

加速下降流程控制

开始流程控制(Timer)

暂停流程控制

继续流程控制

结束流程控制

首先是Cell类,最基本的类包含3个私有属性和get,set方法,重写Object类的toString输出方法,并规定格子所具有的3个移动功能 package com.tarena.tetris; //包:小写英文字母,域名倒写.项目名 /** * 最小的格子

*/ public cla Cell{

private int row;

private int col;

private int color;

public Cell(int row, int col, int color) {

super();

this.row = row;

this.col = col;

this.color = color;

}

public int getCol() {

return col;

}

public void setCol(int col) {

this.col = col;

}

public int getColor() {

return color;

}

public void setColor(int color) {

this.color = color;

}

public int getRow() {

return row;

}

public void setRow(int row) {

this.row = row;

}

public void left(){

col--;

}

public void right(){

col++;

}

public void drop(){

row++;

}

public String toString(){

return row+\",\"+col;

} } =============================================================== package com.tarena.tetris; import java.util.Arrays; import java.util.Timer; import java.util.TimerTask;

import javax.swing.JPanel;//是能够显示的矩形面板区域 import javax.swing.JFrame;//窗口框

import javax.swing.border.LineBorder;//实现边框 import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.event.KeyAdapter; import java.awt.event.KeyListener; import java.awt.event.KeyEvent; /* * 俄罗斯方块类

* 俄罗斯方块 扩展了(extends)系统的显示面板,增加了墙和

* 正在下落的方块

* */ public cla Tetris extends JPanel{

public static final int ROWS = 20;

public static final int COLS= 10;

/*代表方块下落着陆的墙*/

private Cell[][] wall = new Cell[ROWS][COLS];

/*是正在下落的方块*/

private Tetromino tetromino;

/*下一个进入的方块*/

private Tetromino nextOne;

private static int score;

private int lines;

Timer timer;

private boolean gameOver = false;

private boolean pause = false;//暂停

private static final int[] SCORE_LEVEL={0,1,4,10,100};

private static final Graphics Graphics = null;

/*销毁(destory)满行*/

//

0 1 2 3 4

/*在Tetris中添加方法,检查游戏是否结束*/

public void rotateRightAction(){

tetromino.rotateRight();

if(outOfBounds()||coincide()){

tetromino.rotateLeft();

}

}

public void rotateLeftAction(){

tetromino.rotateLeft();

if(outOfBounds()||coincide()){

tetromino.rotateRight();

}

}

/*在Tetris中添加方法,检查游戏是否结束*/

private boolean gameOver(){

gameOver = wall[0][4]!=null;

return gameOver;

}

/*在Tetris中添加方法*/

public void hardDropAction(){

while(canDrop()){

tetromino.softDrop();

}

tetrominoLandToWall();

destroy();

if(gameOver()){

gameOverAction();

}

nextTetromino();

}

public void destroy(){

int lines = 0;//统计本次销毁的行数

for(int row = 0 ;row

Cell[] line = wall[row];

if(fullCell(line)){

clearLine(row,wall);

lines++;//每消除一行就累计加1

}

}

score += SCORE_LEVEL[lines];

this.lines +=lines;

}

public static void clearLine(int row,Cell[][] wall ){

for(int i=row;i>1;i--){

System.arraycopy(wall[i-1],0,wall[i],0,wall[i].length);

}

Arrays.fill(wall[0],null);

}

public static boolean fullCell(Cell []line){

for(int col = 0;col

if(line[col]==null) {

return false;//找到空格子,这行没有满

}

}

return true;

}

public String toString(){//显示全部的墙

String str = \"\";

for(int row = 0;row

Cell[] line = wall[row];

for(int col = 0;col

Cell cell = line[col];

if(tetromino.contains (row,col)){

str +=row+\",\"+col+\" \";

}else{

str = str + cell + \" \";

}

}

str +=\"\\n\";

}

return str;

}

/*4格方块下降流程

* 方块移动到区域最下方或是着地到其他方块上无法移动时,

* 就会固定到该处,而新的方法快出现在区域上方开始下落。

* 如果能下降就继续下降,

* 否则就着陆到墙上,并且生成(随机)下一个方块

* */

public void softDropAction(){

if(canDrop()){//如果能下降

tetromino.softDrop();//方块继续下降

}else{

tetrominoLandToWall();//着陆到墙上

destroy();//

if(gameOver()){

gameOverAction();

}

nextTetromino();//生产(随机)下一个方块

}

}

private void startGameAction(){

gameOver = false;

pause = false;

score = 0;

lines = 0;

emptyWall();

nextTetromino();

repaint();

timer = new Timer();

timer.schedule(new TimerTask(){

public void run(){

softDropAction();

repaint();

}

}, 500, 500);

}

private void emptyWall() {

for(int row=0;row

Arrays.fill(wall[row],null);

}

}

/*清理游戏结束现场,如:停止定时器等*/

private void gameOverAction() {

timer.cancel();//停止定时器

}

/*检查 方块 是否能够继续下落:到底最低部,或者墙上

* 的下方有方块,返回false不能下降,返回true可以下降

* */

public boolean canDrop(){

//检查到底部

Cell[] cells = tetromino.getCells();

for(Cell cell:cells){

if(cell.getRow()==ROWS-1){

return false;

}

}

//检查墙上下方是否有方块

for(Cell cell:cells){

int row = cell.getRow();

int col = cell.getCol();

Cell block = wall[row+1][col];

if(block!=null){

return false;

}

}

return true;

}

/*方块“着陆”到墙上,

* 取出每个小cell

* 找到cell的行号row和列号col

* 将cell放置到wall[row][col]位置上

* */

public void tetrominoLandToWall(){

Cell[] cells = tetromino.getCells();

for(Cell cell:cells){

int row = cell.getRow();

int col = cell.getCol();

wall[row][col] = cell;

}

}

/*生产(随机)下一个方块

* 1 下一个变为当前的

* 2 随机产生下一个

* */

public void nextTetromino(){

if(nextOne==null){//第一次nextOne是null时候先生产一个

nextOne = Tetromino.randomTetromino();

}

tetromino = nextOne;//下一个变为当前的

nextOne = Tetromino.randomTetromino();//随机产生下一个

if(tetromino==null){//处理第一次使用时候下一个是null

tetromino=Tetromino.randomTetromino();

}

}

/*以格子为单位左右移动方块

* 1)如果遇到左右边界就不能移动了

* 2)如果与墙上的格子相撞就不能移动了

* 变通为:

* 1)先将方块左移动,

* 2)检查(移动结果是否出界),或者(重合)

* 3)如果检查失败,就右移的回来

*

* */

public void moveLeftAction(){

tetromino.moveLeft();

if(outOfBounds() || coincide()){

tetromino.moveRight();

}

}

private boolean outOfBounds() {

Cell[] cells = tetromino.getCells();

for (int i = 0; i

Cell cell = cells[i];

int row = cell.getRow();

int col = cell.getCol();

if(row == ROWS||col=COLS){

return true;

}

}

return false;

}

private boolean coincide() {

Cell[] cells = tetromino.getCells();

for (int i = 0; i

Cell cell = cells[i];

int row = cell.getRow();

int col = cell.getCol();

if(row >0&&row0

&&wall[row][col]!=null){

return true;//重合

}

}

return false;

}

public void moveRightAction(){

tetromino.moveRight();

if(outOfBounds() || coincide()){

tetromino.moveLeft();

}

}

public static final int CELL_SIZE = 25;

/*在Tetris.java中添加main方法 作为软件的启动方法*/

public static void main(String []args){

JFrame frame = new JFrame(\"俄罗斯方块\");

int wigth =(COLS+8)*CELL_SIZE +100;

int height =ROWS*CELL_SIZE +100;

frame.setSize(wigth,height);

frame.setLocationRelativeTo(null);//居中

frame.setDefaultCloseOperation(

JFrame.EXIT_ON_CLOSE);//设置关闭窗口就关闭软件

frame.setLayout(null);//取消默认布局,取消自动充满

Tetris panel = new Tetris();

panel.setLocation(45,25);

panel.setSize((COLS+8)*CELL_SIZE,ROWS*CELL_SIZE);

panel.setBorder(new LineBorder(Color.black));

frame.add(panel);//窗口中添加面板

frame.setVisible(true);//显示窗口时候调用paint()

panel.action();

}

/*动作方法,这里是让软件开始动作,*/

public void action(){

//wall[18][2] = new Cell(18,2,0xff0000);

startGameAction();

//重绘方法->尽快调用paint()

//startGameAction();

//this 是当前Tetris面板

this.requestFocus();//为当前面板请求获得输入焦点

//this对象就获得了输入焦点,以后任何的

//键盘输入(包括左右方向键)目标就是这个面板对象了!

//addKeyLIstener添加键盘监听,监听那些按键输入了

this.addKeyListener(new KeyAdapter(){

public void keyPreed(KeyEvent e) {

int key = e.getKeyCode();//key按键

if(gameOver){

if(key==KeyEvent.VK_S){

startGameAction();//启动游戏开始流程

}

return;

}

if(pause){

if(key==KeyEvent.VK_C){

continueAction();

}return;

}

//System.out.println(\"Type:\"+e.getKeyCode());

switch(key){

case KeyEvent.VK_RIGHT :moveRightAction();break;

case KeyEvent.VK_LEFT :moveLeftAction();break;

case KeyEvent.VK_DOWN :softDropAction();break;

case KeyEvent.VK_UP :rotateRightAction();break;

case KeyEvent.VK_SPACE :hardDropAction();break;

case KeyEvent.VK_P :pasueAction();break;

}

//按键->方块移动方法->改变方块数据->repaint()

//->尽快调用paint()->利用新数据绘制

repaint();

}

private void continueAction() {

pause = false;

timer = new Timer();

timer.schedule(new TimerTask(){

public void run(){

softDropAction();

repaint();

}

}, 500, 500);

}

private void pasueAction() {

pause = true;

timer.cancel();

}

});

}

//JPanel 类利用paint(涂画)方法绘制界面

//子类重写paint方法可以修改绘图逻辑

public static final int BORDER_COLOR = 0x667799;

public static final int BG_COLOR = 0xC3D5EA;

public static final int FONT_COLOR = 0;

public void paint(Graphics g) {

//g 代表绑定在当前面板上的画笔

//利用画笔在当前 面板上 绘制了一串字符!

paintBackground(g);//填充背景

paintWall(g);//绘制墙

paintTetromino(g);//绘制当前方块

paintNextOne(g);//绘制下一个方块

paintScore(g);//绘制分数

paintTetrisBorder(g);//绘制边线

}

private void paintScore(Graphics g) {

int x = 12 * CELL_SIZE;

int y = 5 * CELL_SIZE;

Font font = new Font(getFont().getName(),Font.BOLD,25);

String str = \"分数: \"+score;

g.setColor(new Color(FONT_COLOR));

g.setFont(font);

g.drawString(str, x, y);

y+=2*CELL_SIZE;

str = \"行数: \"+lines;

g.drawString(str, x, y);

if(gameOver){

str = \"(T_T)![s]再来!\";

y+=2*CELL_SIZE;

g.drawString(str, x, y);

}

if(pause){

str = \"[c]继续!\";

y+=2*CELL_SIZE;

g.drawString(str, x, y);

}else{

str = \"[p]暂停!\";

y+=2*CELL_SIZE;

g.drawString(str, x, y);

}

}

private void paintNextOne(Graphics g) {

if(nextOne==null)//如果没有4格方块就返回,不绘制

return;

for (Cell cell : nextOne.getCells()) {

int row = cell.getRow()+1;

int col = cell.getCol()+9;

int x = col*CELL_SIZE;

int y = row*CELL_SIZE;

g.setColor(new Color(cell.getColor()));

g.fillRect(x, y, CELL_SIZE, CELL_SIZE);

g.setColor(new Color(BORDER_COLOR));

g.drawRect(x, y, CELL_SIZE, CELL_SIZE);

}

}

private void paintTetromino(Graphics g) {

if(tetromino==null)//如果没有4格方块就返回,不绘制

return;

for (Cell cell : tetromino.getCells()) {

int row = cell.getRow();

int col = cell.getCol();

int x = col*CELL_SIZE;

int y = row*CELL_SIZE;

g.setColor(new Color(cell.getColor()));

g.fillRect(x, y, CELL_SIZE, CELL_SIZE);

g.setColor(new Color(BORDER_COLOR));

g.drawRect(x, y, CELL_SIZE, CELL_SIZE);

}

}

private void paintWall(Graphics g) {

for (int row = 0; row

for (int col = 0; col

Cell cell = wall[row][col];

int x = col*CELL_SIZE;

int y = row*CELL_SIZE;

if(cell == null){

//g.setColor(new Color(BORDER_COLOR));

// g.drawRect(x, y,

//

CELL_SIZE, CELL_SIZE);

}else{

g.setColor(new Color(cell.getColor()));

g.fillRect(x, y,

CELL_SIZE, CELL_SIZE);

g.setColor(new Color(BORDER_COLOR));

g.drawRect(col*CELL_SIZE, row*CELL_SIZE,

CELL_SIZE, CELL_SIZE);

}

}

}

}

private void paintBackground(Graphics g) {

g.setColor(new Color(BG_COLOR));

g.fillRect(0, 0, getWidth(), getHeight());

}

private void paintTetrisBorder(Graphics g) {

g.setColor(new Color(BORDER_COLOR));

g.drawRect(0, 0, CELL_SIZE*COLS, CELL_SIZE*ROWS-1);

g.drawRect(CELL_SIZE*COLS,0,

CELL_SIZE*8-1, CELL_SIZE*ROWS-1);

} } =============================================================== package com.tarena.tetris; import java.util.Arrays; import java.util.Random; /* * 四格方块类,有7种子类:I T S Z J L O * */ public abstract cla Tetromino {

public static final int I_COLOR =0xff6600;

public static final int T_COLOR =0xffff00;

public static final int S_COLOR =0x66ccff;

public static final int Z_COLOR =0x00ff00;

public static final int J_COLOR =0x0000ff;

public static final int L_COLOR =0xcc00ff;

public static final int O_COLOR =0xff0000;

protected Cell[] cells = new Cell[4];

/*四格方块的下落,是四个格子一起下落*/

public void softDrop(){

for(int i = 0;i

cells[i].drop();

}

}

/*向左移动一步*/

public void moveLeft(){

for(int i = 0;i

Cell cell = cells[i];//引用赋值

cell.left();

}

}

public void moveRight(){

//增强for循环,是传统数组迭代的“简化版本”,

//也称为foreach循环(foreach迭代)(java 5以后)

for(Cell cell:cells){//底层实现就是经典迭代

cell.right();

}

}

public Cell[] getCells() {

return cells;

}

protected Offset[] states;//旋转的状态

protected cla Offset{

int row0,col0;

int row1,col1;

int row2,col2;

int row3,col3;

public Offset(int row0, int col0, int row1,

int col1, int row2, int col2,

int row3, int col3){

this.row0 = row0;

this.col0 = col0;

this.row1 = row1;

this.col1 = col1;

this.row2 = row2;

this.col2 = col2;

this.row3 = row3;

this.col3 = col3;

}

}

private int index = 10000-1;

/*向右转*/

public void rotateRight(){

index++;

Offset offset = states[index%states.length];

Cell axis = cells[0];//找到轴(axis)的位置

cells[0].setRow(offset.row0+axis.getRow());

cells[0].setCol(offset.col0+axis.getCol());

cells[1].setRow(offset.row1+axis.getRow());

cells[1].setCol(offset.col1+axis.getCol());

cells[2].setRow(offset.row2+axis.getRow());

cells[2].setCol(offset.col2+axis.getCol());

cells[3].setRow(offset.row3+axis.getRow());

cells[3].setCol(offset.col3+axis.getCol());

}

public void rotateLeft(){

index--;

Offset offset = states[index%states.length];

Cell axis = cells[0];//找到轴(axis)的位置

cells[0].setRow(offset.row0+axis.getRow());

cells[0].setCol(offset.col0+axis.getCol());

cells[1].setRow(offset.row1+axis.getRow());

cells[1].setCol(offset.col1+axis.getCol());

cells[2].setRow(offset.row2+axis.getRow());

cells[2].setCol(offset.col2+axis.getCol());

cells[3].setRow(offset.row3+axis.getRow());

cells[3].setCol(offset.col3+axis.getCol());

}

/*随机生成一个具体方法*/

public static Tetromino randomTetromino() {

Random random = new Random();

int type = random.nextInt(7);//0~6

switch(type){

case 0:return new I();

case 1:return new T();

case 2:return new S();

case 3:return new J();

case 4:return new Z();

case 5:return new L();

case 6:return new O();

}

return null;

}

public String toString(){

return Arrays.toString(cells);

}

public boolean contains(int row, int col) {

for(int i =0;i

Cell cell = cells[i];

if(cell.getRow()==row && cell.getCol()==col){

return true;

}

}

return false;

}

} cla I extends Tetromino{

public I(){

cells[0] = new Cell(0,4,I_COLOR);

cells[1] = new Cell(0,3,I_COLOR);

cells[2] = new Cell(0,5,I_COLOR);

cells[3] = new Cell(0,6,I_COLOR);

states = new Offset[]{

new Offset(0,0,-1,0,1,0,2,0),

new Offset(0,0,0,-1,0,1,0,2),

};

} } cla T extends Tetromino{

public T(){

cells[0] = new Cell(0,4,T_COLOR);

cells[1] = new Cell(0,3,T_COLOR);

cells[2] = new Cell(0,5,T_COLOR);

cells[3] = new Cell(1,4,T_COLOR);

states = new Offset[]{

new Offset(0,0,1,0,-1,0,0,1),

new Offset(0,0,0,-1,0,1,1,0),

new Offset(0,0,1,0,-1,0,0,-1),

new Offset(0,0,0,1,0,-1,-1,0),

};

} } cla S extends Tetromino{

public S(){

cells[0] = new Cell(0,4,S_COLOR);

cells[1] = new Cell(0,5,S_COLOR);

cells[2] = new Cell(1,3,S_COLOR);

cells[3] = new Cell(1,4,S_COLOR);

states = new Offset[]{

new Offset(0,0,-1,0,1,1,0,1),

new Offset(0,0,0,1,1,-1,1,0),

};

} } cla Z extends Tetromino{

public Z(){

cells[0] = new Cell(0,4,Z_COLOR);

cells[1] = new Cell(0,3,Z_COLOR);

cells[2] = new Cell(1,4,Z_COLOR);

cells[3] = new Cell(1,5,Z_COLOR);

states = new Offset[]{

new Offset(0,0,-1,1,0,1,1,0),

new Offset(0,0,-1,-1,-1,0,0,1),

};

} } cla J extends Tetromino{

public J(){

cells[0] = new Cell(0,4,J_COLOR);

cells[1] = new Cell(0,3,J_COLOR);

cells[2] = new Cell(0,5,J_COLOR);

cells[3] = new Cell(1,5,J_COLOR);

states = new Offset[]{

new Offset(0,0,-1,0,1,0,1,-1),

new Offset(0,0,0,1,0,-1,-1,-1),

new Offset(0,0,1,0,-1,0,-1,1),

new Offset(0,0,0,-1,0,1,1,1),

};

} } cla L extends Tetromino{

public L(){

cells[0] = new Cell(0,4,L_COLOR);

cells[1] = new Cell(0,3,L_COLOR);

cells[2] = new Cell(0,5,L_COLOR);

cells[3] = new Cell(1,3,L_COLOR);

states = new Offset[]{

new Offset(0,0,-1,0,1,0,-1,-1),

new Offset(0,0,0,1,0,-1,-1,1),

new Offset(0,0,1,0,-1,0,1,1),

new Offset(0,0,0,-1,0,1,1,-1),

};

} } cla O extends Tetromino{

public O(){

cells[0] = new Cell(0,4,O_COLOR);

cells[1] = new Cell(0,5,O_COLOR);

cells[2] = new Cell(1,4,O_COLOR);

cells[3] = new Cell(1,5,O_COLOR);

states = new Offset[]{

new Offset(0,0,0,1,1,0,1,1),

new Offset(0,0,0,1,1,0,1,1),

};

} }

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达内学习心得:俄罗斯方块项目总结
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